Manipulating 3D in Octopz

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Click on the Rotate button.

Click and drag the 3D object to rotate it.

 

Digital_Media_3D_Rotate

 

 


 

 

Click on any of the Render Mode buttons to change how the object is displayed on the screen. You can choose from

Textured: Show the 3D model with all textures shown.
Shaded: Shows the model with a standard Grey lit material.
Silhouette: Show a solid outline of the 3D Object.
Wireframe: Show the Wireframe of the 3D object.

 

Digital_Media_3D_RenderMode

 


 

 

1. Click on the Reset Rotation button.

 

Digital_Media_3D_Reset_Rot

 

 


 

To Toggle Bounding Box Mode

 

Click on the Bounding Box button.

Click and drag the 3D object. While the object is rotating, it will appear as a bounding box.

 

Digital_Media_3D_BB

 


 

To Toggle Z-Buffer Rendering

 

Click on the Z-Buffer button.

 

Octopz will now render the model using Z-Buffer filtering.

 

Note: that Z-buffering is processor intensive and may be difficult for slower machines to handle. Z-buffering, when engaged, occurs only when you stop rotating a model.

 

By default, Z-buffering is off to accommodate slower machines. To turn it on, simply click the Z-buffering button and click again to turn it off.

 

Digital_Media_3D_ZBuffer