To Rotate the 3D Model
1. Click on the Rotate button.
2. Click and drag the 3D object to rotate it.

To Change Render Mode
1. Click on any of the Render Mode buttons to change how the object is displayed on the screen. You can choose from
| • | Textured: Show the 3D model with all textures shown. |
| • | Shaded: Shows the model with a standard Grey lit material. |
| • | Silhouette: Show a solid outline of the 3D Object. |
| • | Wireframe: Show the Wireframe of the 3D object. |

Reset the 3D Object's Rotation
1. Click on the Reset Rotation button.

To Toggle Bounding Box Mode
1. Click on the Bounding Box button.
2. Click and drag the 3D object. While the object is rotating, it will appear as a bounding box.

To Toggle Z-Buffer Rendering
1. Click on the Z-Buffer button.
2. Octopz will now render the model using Z-Buffer filtering.
Note: that Z-buffering is processor intensive and may be difficult for slower machines to handle. Z-buffering, when engaged, occurs only when you stop rotating a model.
By default, Z-buffering is off to accommodate slower machines. To turn it on, simply click the Z-buffering button and click again to turn it off.

|